Welcome to the

Barony of the
Northern Grove

..announcements........................................


⛊ We'll be holding a Hatchling Tournament on November 10, 2024, during our park day at 1pm. This is an Arts and Sciences tournament for anyone with Dragon, Garber, Smith or Owl below Level 3.
Click here for more information!







About Amtgard

.......................Okay, this looks cool, but what is it?.......................


So you've seen the people in costumes, or maybe fighting in a tournament with foam weapons. And you think it looks pretty cool-- but what is it?

And more importantly, how do you get involved?


Amtgard has been around since 1983, with a player base that spans multiple countries and thousands of people. We welcome players from all backgrounds and levels of experience, whether you're a die-hard medieval historian, a DnD player, a crafter, a cosplayer, a storyteller, or someone who wants to learn how to fight with a (padded!) sword!

The Barony of the Northern Grove has been around for a few years, and meets every Sunday at Lheidli T'enneh Memorial Park near the Exploration Place, in Prince George, British Columbia. We're there from 1-4 in the afternoon, and newcomers are always welcome!

There's no paperwork or gear requirements, just bring yourself (and clothing you can move around in, if you plan to be on the fighting field!)

An average park day tends to be fairly low-key, with a mixture of sparring, socializing, showing off new crafting projects... And of course, battle games!


If you have any questions, or would like to meet some of the members before showing up on Sunday (we know how nerve-wracking that can be!) you can find us on facebook and discord.

Frequently Asked Questions

..?.. What do I need to start playing? How much does it cost?

Absolutely nothing! Not one cent! While most players eventually make their own personalized garb and equipment, the park does have equipment for new players to try.

..?.. Can I choose my own class?

You definitely can! With the exception of Paladin and Anti-Paladin, all classes are available for new players.

..?.. What kind of weapons do you use? Are they dangerous?

Weapons are inspired by history and fantasy, and include everything from swords to rocks to spells.
However, all Amtgard weapons must be padded with foam, and be safety tested prior to play.

..?.. Can I switch between classes?

You can! At the start of a park day, you decide which class you want to play. This could be a class you've played before (and want to progress further in), or it could be a new class that you've never tried.

There's no restriction on trying new classes.

..?.. Do I need to have any previous experience?

No, Amtgard is open to people of all experience levels. If you have an interest in fantasy larp, you're welcome!

..?.. Do you play in winter? In the rain?

We do! The only exception is when it's hazardous to our players' health to be outside (ie: -40 temperatures, or thick smoke).

Cancelled park days will be announced on the facebook group.

..?.. how often do I have to attend? is there a penalty for missing days?

There's no minimum attendance, or penalty for missed days. Some players come every Sunday (rain or shine!) and some only come during the summer when it's nice.

..?.. Is there a fitness requirement?

No. You know your body better than we do, and we trust players to make good decisions for their own health.

This includes stretching before combat, and making sure to drink water, especially on hot summer days!

..?.. What is garb, and do I need it?

Garb is the fantasy or historical clothing you wear to park. New players are expected to have some form of garb within the first month-- however, this doesn't need to be complicated or expensive!

While some players have elaborate garb, others have pieces raided from costumes, thrift stores, or modified things from their own closet.

If you have any questions about your garb, we're happy to help!

..?.. How do I get fancy equipment?

Some people make it, some people buy it, some have it commissioned by craftspeople. If someone has a piece of garb or equipment you love, it never hurts to ask them where they got it!

Basic weapon making classes are held periodically, but you don't have to wait for a class to make your gear.

For more information on crafting (including some useful videos!) check out the links section.

..?.. How old do players need to be?

For safety reasons, players must be 14 years old to join in combat.

Children under the age of fourteen may still engage in combat with children of similar age and size, provided they do so separately from other players, have a signed waiver, and are supervised by their legal guardians.

There is no age requirement to participate in the arts, sciences and culture parts of Amtgard.

..?.. I'm disabled, can I still participate?

Yes! The Amtgard community prides itself on being inclusive of all people regardless of gender, nationality, race, ethnicity, age, sexual orientation, mental or physical ability, or religious affiliation.

We understand that it can be difficult or awkward to ask for help or exceptions, but we want your experience with the Northern Grove to be as positive as possible!

Glossary of Terms

   park   

Both your local Amtgard group, and where you play it! Northern Grove at Lheidli T'enneh Memorial Park in Prince George.

   larp   

Live action role play, or larp, is a combination of re-enactment, storytelling and gaming.

   class   

The type of character you play. You can see more information about classes here.

   garb   

The non-modern (usually historical or fantasy) clothing you wear to park.

   core   

The base of your weapon, which the foam is attached to.

   weapon   

Weapon specific terminology can be found here.

   sash   

A long strip of fabric worn across the body, to identify which class you are on the field.

   reeve   

The referee, in charge of running battle games, solving disputes, and advising on the rules.

   credit   

You earn one credit in your class every day you attend. These can be used to level up and gain new abilities.

   kle   

Kingdom level event. A large event held for members from multiple parks.

   sword and board   

Fighting with a sword and shield.

   flo   

Short for 'Florentine'. Fighting with two weapons, usually short swords.

   ork   

Website used to keep track of attendance, awards, player rosters and other paperwork.

   mig(s)   

A member in good standing. They must have attended 6 different days in the last 6 months anywhere in the Viridian Outlands, be dues paid, and have signed a waiver.This is optional, and not a requirement to participate in Amtgard.

   dues   

$10 for six months. Dues paid members have no advantage over other members except that they may vote in elections and decisions, and run for office.Northern Grove dues can be paid in cash, or e-transferred to [email protected] .

Where to Find Us?

.......................Right, I'm in!    Where do I go?.......................


The Northern Grove meets every Sunday from 1-4pm at

Lheidli T'enneh Memorial Park near the Kiwanis Bowl Bandshell.
       click here for directions.
Our alternate location is near the Exploration Place Museum.
       click here for directions.
Any location changes will be posted on our Facebook page. Park updates for dangerous weather (ie. extreme cold or thick smoke), will also be posted there.



Who's Who of Northern Grove

.. Baron

   Lady Lucinda Tealeaf   

They are the highest authority, and in charge of organizing the group for the duration of their reign in office.

.. Regent

   Gertrude   

Organizes the arts and sciences during their reign by doing such things as holding workshops, cultural tournaments, and craft nights.

.. Chancellor

   Miriam Llewellyn   

Makes sure the kingdom financial records and attendance records are in order.

.. Champion

   open   

Organizes fighting tournaments, battlegames, and checks weapons and equipment for safety.

.. Guildmaster of reeves

   Hrathmar Yimthrall   

In charge of settling any rules disputes, making sure that all reeves are qualified and doing their job well, and advises on rules.

.. Guildmasters

Ensures that members of their guild follow the proper rules of their class. Teaches and encourages new members to their guild.

   Anti-Paladin         -  
   Archer         -  
   Assassin         -  
   barbarian         -  
   bard         -  
   colour         Miriam Llewellyn  
   druid         -  
   healer         King Allurian Maethillian  

 



   monk         -  
   monster         Hrathmar Yimthrall  
   Paladin         Baronet Vaistko Caledonensis  
   peasant         Hrathmar Yimthrall  
   reeve         -  
   scout         -  
   warrior         Hrathmar Yimthrall  
   wizard         -  

Classes

   ANTI PALADIN   

A prestige core class gaining martial prowess through fear and death. They're armored fighters who use dark magic to harm their enemies and control the flow of battle.

   archer   

Archers are long-range, bow-users that use precision shots and specialty arrows to strike down enemies and create advantages for their allies.

   assassin   

Focused on stealth, trickery, and (of course!) assassination. They excel at slipping in and out of enemy lines to take out targets with deadly efficiency.

   barbarian   

Barbarians are relentless melee brawlers that use might and aggression to crush their opponents before them.

   bard   

Bards are dashing hybrid spellcasters that use martial bravado and verbal magic to inspire allies and hinder foes.

   colour   

A catch-all class for members of Amtgard who do not participate in the combat portion of the game.

   druid   

Druids use magic to control the forces of nature. They're control mages and enchanters that specialize in bolstering their team’s armor and granting offensive boons.

   healer   

Healers are team-oriented spellcasters with a variety of spells to aid, heal and protect their allies, and harm their foes.

   monk   

Monks are mystic skirmishers that are hard to pin down. Their special arts allow them to support their allies and challenge sorcerous foes.

   monster   

Creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.

   paladin   

Paladins are armored guardians that wield formidable equipment alongside sacred magic to support and protect their allies. They march against death and darkness with goodness.

   peasant   

Peasants are the common folk. They are not blessed with any noteworthy skills or abilities and must rely solely on their own hard work, wits, and ingenuity to survive each day.

   scout   

Scouts utilizes both archery skills and wilderness lore. They're versatile combatants that take advantage of a versatile skill set to improvise, adapt, and overcome any obstacle.

   warrior   

Warriors are consummate fighters who use their martial skills and superior equipment to forge a powerful presence on the field. They're exclusively focused on battlefield prowess through right of arms.

   wizard   

Wizards are offensive spellcasters that use a variety of powerful abilities to destroy or restrict their opponents. They cast magic to manipulate the elemental and arcane forces.

Calendar

.......................Ongoing Events.......................


From October to the end of April, the Barony of the Northern Grove will be hosting an event to encourage the arts and sciences within the Kingdom of the Viridian Outlands.
So if you're interest in crafting, roleplay, or searching for some bonus credits while our kingdom is covered in snow, check out the event!



Characters

                            gertrude                            

Titles: Regent of the Barony of the Northern Grove
Class: Wizard
Race: Gnome

For a deeper understanding of their origins, delve into their tale.

                 Miriam Llewellyn                  

Titles: Chancellor of the Barony of the Northern Grove
Class: Colour
Race: Human

    For a deeper understanding of their origins, delve into their tale.

           Allurian Maethillian              

Titles: Revenant King, Viscount of the Northern Grove, Dreadlord, Saint of Eternity, Bishop of the Church of the Apocalypse.
Class: Healer - Necromancer Archetype
Race: Formerly Dark Elf, now Liche!
Other: Gimme all that Purple and Black!

For a deeper understanding of their origins, delve into their tale.

           Hrathmar Yimthrall              

Titles: Acolyte of the Dreadlord Allurian Maethillian (long may he die.)
Class: Monster, menace
Race: Troll

    For a deeper understanding of their origins, delve into their tale.